Spellmaker is a fantasy game where wizards are competing against each other to rescue a princess from captivity by a dragon.
[1] The wizard stays in his tower for the entire game and from afar, uses a variety of creatures (giants, princes, dwarves, and frogs) to escort the princess.
Of more importance to victory is the use of magic to create new creatures and move them (and the princess) towards a particular wizard's castle.
"[1] In the April–May 1979 edition of White Dwarf (Issue 12), Don Turnbull gave the game a below average score of 6 out of 10.
"This is my only criticism of an excellent game, which provides fine entertainment and can be played in the time that it takes a DM to persuade some obnoxious player that his character really did die.