Splitgate

Its founders, Ian Proulx and Nicholas Bagamian started working on the game as a school project while they were attending Stanford University studying computer science.

[4] This led to the postponement of its departure from early access while the developers attempted to increase server capacity to handle well over 100,000 concurrent players.

[14] Samuel Horti of IGN said that while the game is an "average arena FPS", the "clever twist" of being able to place portals turns it into a "smart, tactical team-based shooter".

However, he criticized the game's "bland" maps and its low player count, which made it difficult to create balanced matches.

[13] Aiman Maulana of the New Straits Times rated the game 7/10, calling the gameplay variety "decent", but saying it needed more content and maps.