StarPower is an educational game for 12 to 35 players, designed by R. Garry Shirts for Simulation Training Systems[2] in 1969.
The game is designed to illustrate the behavior of human beings in a system that naturally stratifies them economically or politically.
[4] While players are told that the group assignment is based on "achievement" or "merit", the initial distribution dominates the resulting scores.
Starting on turn two (the first turn in which players are assigned to groups), the red squares players draw from a bag with higher scoring chips, while the green triangles draw from a bag with lower scoring chips.
[13] The official site for the game lists eight lessons that StarPower teaches, mostly focused on the results of inequal distribution of power.