Cheating generally describes various actions designed to subvert rules in order to obtain unfair advantages.
The report was made in June 2005 by Rutgers University professor Donald McCabe for The Center for Academic Integrity.
"[3] The new revolution in high-tech digital info contributes enormously to the new wave in cheating: online term-paper mills sell formatted reports on practically any topic, services exist to prepare any kind of homework or take online tests for students (despite the fact that this phenomenon, and these websites, are well known to educators),[4] digital audio players can contain notes, and graphing calculators store formulas to solve math problems.
[6] Cheating in sports is the intentional breaking of rules in order to obtain an advantage over the other teams or players.
[8] A famous sporting scandal involving cheating via harassment and injury occurred in 1994 in figure skating when Tonya Harding's ex-husband, Jeff Gillooly, and her bodyguard Shawn Eckhardt, hired Shane Stant to break Nancy Kerrigan's leg to remove her from the year's competitions and prevent her from competing with Harding.
One of the most famous instances of cheating involving a prohibited player action occurred during the 1986 FIFA World Cup quarter-final, when Diego Maradona used his hand to punch the ball into the goal of England goalkeeper Peter Shilton.
An example of this is Hall of Famer Jerry Rice, who admitted to regularly and illegally using "stickum" throughout his career, calling into question the integrity of his receiving records.
However, there was cheating proven by the Denver Broncos during their back-to-back titles in the late 1990s to circumvent the league's salary cap and obtain and retain players that they would otherwise not have been able to.
Using exploits in single-player modes is usually considered to be simply another form of exploring the game's content unless the player's accomplishments are to be submitted competitively, and is common in single-player games with a high difficulty level; however, cheating in multiplayer modes is considered immoral and harshly condemned by fair players and developers alike.
However, technically, as with live sports, it is cheating if the player is not playing the game in a formally approved manner, breaking unwritten rules.
As in sport and games, cheating in gambling is generally related to directly breaking rules or laws, or misrepresenting the event being wagered on, or interfering in the outcome.
A boxer who takes a dive, a casino which plays with secretly loaded dice, a rigged roulette wheel or slot machine, or a doctored deck of cards, are generally regarded as cheating, because it has misrepresented the likelihood of the game's outcomes beyond what is reasonable to expect a bettor to protect himself against.
However, for a bookmaker to flatter a horse in order to sell bets on it at shorter odds may be regarded as salesmanship rather than cheating, since bettors can counter this by informing themselves and by exercising skepticism.
Generally, interference is more likely to be regarded as cheating if it diminishes the standard of a sporting competition, damages a participant, or modifies the apparatus of the event or game.
This is in contrast to the financial world, where people with certain categories of relationship to a company are restricted from transacting, which would constitute the crime of insider trading.
An advantage player typically uses mental, observational or technical skills to choose when and how much to bet, and neither interferes with the instruments of the game nor breaks any of its rules.
Representatives of the casino industry have claimed that all advantage play is cheating, but this point of view is reflected neither among societies in general nor in legislation.
The most extreme forms of cheating (e.g. attempting to gain money through outright deceit rather than providing a service) are referred to as fraud.