Star Wars: Knights of the Old Republic (video game)

Later on, Knights of the Old Republic was published by LucasArts to Windows on November 19, 2003, and it was ported to Mac OS X, iOS, and Android by Aspyr.

Ed Asner, Ethan Phillips, and Jennifer Hale voiced the characters, while Jeremy Soule composed the soundtrack.

A sequel, Star Wars Knights of the Old Republic II: The Sith Lords, developed by Obsidian Entertainment at BioWare's suggestion, was released in 2004.

The series' story continued with the 2011 release of Star Wars: The Old Republic, a massively multiplayer online role-playing game developed by BioWare.

[2] While these are not displayed directly on the screen, the full breakdown for each action (including die rolls and modifiers) is accessible from a menu.

After winning the war against the Mandalorians, Revan and Malak disappeared into the Unknown Regions, returning a year later with a Sith armada and launching an invasion against the Republic themselves.

Joining the player character's quest are veteran human Republic pilot Carth Onasi,[3] the Twi'lek teenager Mission Vao[4] and her Wookiee companion Zaalbar, the Jedi Bastila Shan, 'Gray' Jedi Jolee Bindo, utility droid T3-M4, Mandalorian mercenary Canderous Ordo, and assassin droid HK-47 if he is bought.

Other antagonistic characters include Black Vulkar gang leader Brejik, crime boss Davik Kang, bounty hunter Calo Nord, Zaalbar's brother Chuundar, Sith apprentice Darth Bandon, Admiral Saul Karath, Sith Overseer Uthar Wynn, and Rakatan tribe leader The One.

Supporting characters who assist the player's party in some capacity are Hidden Bek gang leader Gadon Thek, Jedi Masters Vandar Tokare and Zhar Lestin, game hunter Komad Fortuna, Zaalbar and Chuundar's father Freyyr, Uthar's Sith apprentice Yuthura Ban, Republic representative Roland Wann, the Rakatan tribe "The Elders," and Republic Admiral Forn Dodonna.

The player meets Carth Onasi, a skilled pilot and Republic war hero, and they escape the doomed warship.

After suffering a strange vision, the player character awakens in an abandoned apartment with Carth, who explains that Taris is under martial law by Malak's forces who are searching for the Jedi Knight Bastila Shan, known for her mastery of battle meditation, a Force technique that strengthens one's allies and weakens one's enemies during battle.

With the help of utility droid T3-M4 and Mandalorian mercenary Canderous Ordo, the group escapes Taris aboard the star freighter Ebon Hawk, moments before Malak's fleet decimates the planet's surface in a vain effort to kill Bastila.

On the light side path, the player kills or redeems Bastila, defeats Malak, destroys the Star Forge, and is hailed as a savior and hero.

In July 2000, BioWare announced that they were working with LucasArts to create a Star Wars role-playing video game for the PC and next-generation consoles.

[6] Joint BioWare CEO Greg Zeschuk commented that "The opportunity to create a richly detailed new chapter in the Star Wars universe is incredibly exciting for us.

We are honored to be working with the extremely talented folks at Lucas Arts, developing a role-playing game based upon one of the most high-profile licenses in the world.

"We wanted to create something that combined the strategic aspects of our Baldur's Gate series and Neverwinter Nights but which presented it through fast, cinematic 3D action," Hudson said.

[15] Lucasfilm rejected proposals by Bioware to show the culture of the Tusken Raiders as the company did not want them developed further beyond their film appearances.

[9] It was highly detailed for its time: grass waves in the wind, dust blows across Tatooine and puffs of sand rise as the player walks across the seabed.

"One complete copy of the Knights of the Old Republic script fills up 10 5-inch binders," voice department manager Darragh O'Farrell noted.

[17] A cast of around a hundred voice actors, including Ed Asner, Raphael Sbarge, Ethan Phillips, Jennifer Hale, and Phil LaMarr was assembled.

Mike Gallo used Ben Burtt's Star Wars: Galactic Phrase Book & Travel Guide to translate English into Huttese.

[9] Soule was unable to write a full orchestral score for Knights of the Old Republic due to technical limitations: "At the time we only had an 8 megabit per second MIDI system.

[20] Zeschuk attributed the delay to BioWare's focus on quality: "Our goal is to always deliver a top-notch gameplay experience, and sometimes it can be very difficult to excel in all areas.

[31][32][33] On the remake's development, lead producer Ryan Treadwell wrote, "We’re rebuilding it from the ground up with the latest tech to match the groundbreaking standard of innovation established by the original, all while staying true to its revered story".

[31] Several individuals who worked on the original game are returning for the remake, such as former BioWare developers and Jennifer Hale (reprising her role of Bastila).

[37] After its release on July 16, 2003,[38] the first Xbox shipment of Knights of the Old Republic sold out within four days on shelves,[39] which amounted to 250,000 sales during that period.

"[86] The Los Angeles Times listed Knights of the Old Republic as one of the most influential works of the Star Wars Expanded Universe.

[93] In April 2019, Kathleen Kennedy was asked by MTV News about a potential Knights of the Old Republic adaptation and stated, "Yes, we are developing something to look at.

[94] The following month, BuzzFeed News reported that Laeta Kalogridis had been hired in the spring of 2018 to write a film based on the 2003 video game, and that she was close to completing the first script of a potential trilogy.