[1] Untitled Goose Game received positive reviews, with critics praising its gameplay and humour.
[8] A co-operative multiplayer option, added in an update, allows a second player to control a second goose, both geese trying to accomplish the goals together.
They used a similar aesthetic in Untitled Goose Game by choosing to use low poly meshes, flat colours, and untextured 3D models.
Instead of remaining hidden as in most stealth games, the goal was to have the mischief-making goose attract the attention of NPCs and not get caught.
"[14] The team opted for an English village as the setting, as its "properness" was seen as "the antithesis of what the goose was all about", according to developer Nico Disseldorp.
[14] Developer Michael McMaster also stated that, "A major influence for the game was children's TV programming from the UK... Postman Pat, Fireman Sam, Brum, etc.
"[18] The trailer, scored by composer Dan Golding,[19] features musical passages from six of Claude Debussy's Préludes, Minstrels.
[1][21] To accomplish this, Golding sliced two versions of each prelude — one performed as written, and the other more slowly and softly — into 196 to 425 few-second sections, called "stems", categorised based on intensity.
[25] A portion of the score was also released on vinyl by iam8bit, which was pressed with double grooves to emulate the randomness of the in-game music.
[9][40][41] On 6 March 2023, Panic co-founder Cabel Sasser wrote that the publisher had submitted the game to the Apple App Store, but it was rejected because the reviewer "thought you couldn't skip the credits," and that after explaining they could be skipped by holding the spacebar, "It was then rejected for something else and at that point we just gave up.
[51] Destructoid positively compared the game to Shaun the Sheep, saying, "There's little dialog, plenty of antics, and humans who keep getting outsmarted by birds.
"[49] Kotaku gave the game a positive review, commending the gameplay and how players find "an insidious joy in drawing out increasingly infuriated reactions from the small town's people".
The author wrote that the game's task-based nature was more "chore" than curiosity; "The goose isn't really wreaking havoc, it turns out.
GameSpot wrote that the soundtrack "is what really sells the goose's charms" and that it gave the gameplay a "feeling of farce ... reminiscent of a Buster Keaton film.
In the show, gameplay was projected onto ACMI's screen and accompanied by arrangements of Golding's soundtrack for Orchestra Victoria.
In February 2023, the Australian Government cited the performance as a case study in their "Revive" plan to "renew and revise Australia's arts, entertainment, and cultural sector."
The report said Untitled Goose Game Live "brought together multiple genres and art forms and new audiences."
[65] As part of a nationwide "Pay the Rent" campaign to provide support to Indigenous Australians "for all the time spent living on Aboriginal land", House House said it would donate 1% of their income to Indigenous groups, as their studio is located on "stolen Wurundjeri land".