Stargate Worlds

It was developed by Cheyenne Mountain Entertainment (CME) in association with Metro-Goldwyn-Mayer (MGM) and would have been published by FireSky for Microsoft Windows.

[4] The license agreement between CME and MGM expired on November 16, 2010, and the Stargate: Resistance servers shut down on January 15, 2011.

In 2012 it was reported that development was cancelled with at least two investor lawsuits filed against the former chairman and CEO of CME, Gary Whiting, and other former executives.

[5] CME and MGM announced in February 2006 that work had begun on a massively multiplayer online role-playing game (MMORPG).

[6] CME released several concept art images from Stargate Worlds in late 2006 along with announcing the use of Unreal Engine 3.

[7] In November, 2006 CME announced that Stargate Worlds had moved from pre-production to enter the production phase of the game's development.

[9] Developer Chris Klug in an interview said that creating a game out of the Stargate Universe was easy because of the "breadth of content.

The company would provide the state-of-the-art customer support services for Stargate Worlds, to give the gamers their "best" gaming experience "ever".

He further stated that they were arranging deals to cover their financial responsibilities and fund the remainder of development of the video game.

The game's senior content designer Steve Garvin explained: "We had this whole idea for the Furling being a single entity that stretches across time, able to see the past and the future.