Star Goose

Star Goose (stylized with an exclamation mark and sometimes Stargoose) is a vertically scrolling shooter that was published for the Amiga, Atari ST, and MS-DOS by Logotron in 1988.

The player controls Scouser-Gitt, who pilots the eponymous Star Goose, a vessel that has been commissioned to scour the planet Nom and collect 48 crystals.

The game's surfaces are contoured, which affects the way that bullets travel, and contain tunnels that switch modes to a three-dimensional perspective where the player can replenish their resources.

Developed by Steve Cain and Graham Everett, the original concept was a racing game based on the three-dimensional tunnel mode, but this idea was scrapped after the designers became unsatisfied with the results.

[1] In the game's background story, Scouser-Gitt is an experienced, but disgraced fighter pilot who is recruited by a Tribal Elder to recover 48 crystals from the planet Nom[2] by raiding the military's ammunition dumps.

[3] To do so, they must either bypass or destroy the planet's defense systems, which include missile launchers, gun turrets, mines, and vessels piloted by enemy warriors.

[5] The default weapon is a forward-facing gun,[6] but the Star Goose is also equipped with a limited supply of missiles that can be fired from either side of the vehicle and destroy enemies on contact.

[5] Each level in the game constantly scrolls the screen upwards and contains contoured hills and valleys that the ship navigates automatically, but affect the direction of the player's bullets.

Shots fired will only hit enemies when the ship is traveling at the same level; otherwise they go above or below their targets depending on whether the player is climbing a hill or descending into a valley.

[7] Steve Jarratt of Commodore User complained that in the Amiga version "the gameplay fails to fulfil [sic] the promise of the graphics" and gave it a 4 out of 10.

Andy Wilton of ACE, writing in October 1988, noted that "[a] host of unusual features make it stand out" but "[o]riginality is no substitute for gameplay", as well as the fact that the contouring element did not mesh will with the rest of the game.

Amiga screenshot