Starmaster

Starmaster is a space combat simulation video game written for the Atari 2600 by Alan Miller and published in June 1982 by Activision.

Miller described Starmaster as being influenced by Cosmic Conflict (1978) for the Magnavox Odyssey 2 and Star Raiders (1980) for the Atari 8-bit computers.

In 1983, at the Fourth Annual Arcade Awards, along with Atlantis (1982) it won a "Certificate of Merit" in the "Videogame of the Year" category.

[2] The game has four distinct modes of operation: galactic chart analysis, warp travel, docking with a starbase, and engaging an enemy.

The player can select a sector of the galaxy to which to warp to either engage with enemies or dock with a starbase for refueling and repairs.

The player must destroy enemy starfighters by firing lasers from their ship in the fastest amount of time all while conserving energy.

When the mission is over, the top line of the MACC screen displays an evaluation based on how what difficulty level the played, how many enemies were destroyed, how many starbases remain, and how fast the player reached their end goal.

[4][5][6][7] After leaving Atari, Inc. to form Activision with David Crane, Miller made the games Checkers (1980), Tennis (1981) and Ice Hockey (1981).

[11] Activision employee Jessica Stevens said that Miller had spent months making the stars look correct in Starmaster.

[22] In 1983, at the Fourth Annual Arcade Awards, along with Atlantis (1982) it won a "Certificate of Merit" in the "Videogame of the Year" category.

Gameplay screenshot
Along with controlling the game via the joystick , Starmaster required the players to use the "TV Type" switch on the Atari 2600 console to load the MACC menu. [ 2 ]