Stars Without Number

RPG historian Stu Horvath uses the example of a Cybercommunist planet with Forbidden Tech that has planning computers that can't handle the increasing population.

[1] Kevin Crawford designed Stars Without Numbers, which was published by Sine Nomine Publishing in 2010 as a free giveaway PDF with cover art by Jimmy Zhang, and interior art by Tamás Baranya, Joe J. Calkins, Pawel Dobosz, Peter Gabor, Angela Harburn, Andrew J. Hepworth, Szilvia Huszár, Eric M. Lofgren, Bradley K. McDevitt, Louis Porter Jr, Jeff Preston, David Sharrock, and Maciej Zagórski.

[2] The following year, Sine Nomine released for sale the "Core Edition", a 254-page book nearly identical to the free PDF, the only difference being the addition of two extra chapters.

[3] In Issue 4 of Encounter, Jesse Walker noted "The contents are compatible with most old school clones and are designed to be easily imported to your own favorite gaming system."

"[5] In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath noted, "The system is solid enough, but the real beauty of Stars Without Numbers is as a toolkit for the creation of interstellar sandboxes — it remains unmatched in both its depth and its potential application.

Cover of the Core Edition, 2011