Warriors and wizards share the ability to call on the character's patron goddess, Libra, once each adventure.
The goddess can perform a range of services, such as restoring lost Skill/Stamina/Luck points or curing a curse, or in specific locations, providing an automatic escape from that situation.
Alive with evil creatures, lawless wanderers and bloodthirsty monsters, the land is riddled with tricks and traps waiting for the unwary traveller.
With the Crown, the Archmage will be able to gain leadership of the lawless and brutal region of Kakhabad and begin an invasion of surrounding kingdoms.
The quest itself is divided across the four titles in the series: The Shamutanti Hills Kharé – Cityport of Traps The Seven Serpents The Crown of Kings The first three gamebooks in the series were converted into 40-page d20 System multi-player role-playing adventures by Jamie Wallis.
The gamebook series have been ported to computerized media as Steve Jackson's Sorcery!
The four gamebooks were converted into a RPG adventure book by Graham Bottley, for the Advanced Fighting Fantasy system.
"[6] Marcus L. Rowland reviewed Sorcery for White Dwarf #50, giving it an overall rating of 7 out of 10, and stated that "I'm not sure how successful the book will be with the non-gaming public, but anyone wanting something to pass a few hours between games won't go far wrong with Sorcery.
"[7] He later reviewed Kharé - Cityport of Traps for issue #54, giving it an overall rating of 8 out of 10 if used as a continuation of Sorcery (but only 6 of used as an independent adventure), and stated that "I liked this book, but I think it is only at its best if the magic system is available and the reader is prepared to use it without cheating.