Odin consisted of Managing Director Paul McKenna; programmers Steve Wetherill, Robbie Tinman, Marc Dawson (now Wilding), Keith Robinson, George Barnes, Tommy Laningan, Derrick Rowson, and Stefan Walker; artists Paul Salmon, Stuart Fotheringham, and Colin Grunes; and musician Keith Tinman.
When Thor decided to switch to in-house development, Paul McKenna (managing director & owner) thought it appropriate to form a new company, hence Odin Computer Graphics was born.
Nodes of Yesod became an instant critical and commercial success, prompting Telecomsoft (the software division of British Telecom) to offer them a six-figure contract to develop ten games within a 12-month period.
While Odin's later games (including Robin of the Wood and Heartland) were very well received, some later titles failed to live up to expected BT standards.
In 1987, Odin finally closed their doors,[6] mainly due to an inability to expand the size of their teams while maintaining the quality that had put the company on the map in the first place.