[4] AbleGamers was founded by Mark Barlet in 2004 after his best friend, Stephanie Walker, began losing the ability to control a computer mouse due to multiple sclerosis.
[5] The charity works with individuals to assess their needs and challenges, determining what equipment they need to help them play video games, including both existing and new, custom-made hardware.
[13] Also in 2017, Mark Barlet, AbleGamer's Founder, talked at Google highlighting the organization and his involvement in bettering the lives of people with disabilities.
[17] Spohn said in September 2020 that he had a goal of raising $1 million for AbleGamers within a year through a series of live streams in an effort he called "Spawn Together".
The center offered a place for people with disabilities to experience new accessible technology as well as a maker space for custom controller design and prototyping.
The building was previously a US Coast Guard facility,[6] and includes space to hold consultations, demonstrations, and has a 3D printing studio for manufacturing of specialized equipment.
Create opportunities that enable play, in order to combat social isolation, foster inclusive communities, and improve the quality of life for people with disabilities.
"The AbleGamers peer counseling program crafts individualized strategies for people with disabilities to develop solutions to accessibility challenges, combat their social isolation, and join a community of millions of players worldwide.
Our peer counseling team consists of players with disabilities and occupational professionals who work together to find the best solutions to enable play.
Community & Inclusion works to improve accessibility at events, break stereotypes, and provide representation for people with disabilities.
"With this pillar we strive to anticipate the next big areas, such as augmented and virtual reality, so that these new technologies can be accessible faster than previous generations of gaming.
Peer Counseling and Engineering Research are great at helping people with physical disabilities, but it all starts with the games that are being made.
This completed course certifies developers as APX practitioners and gives them the deeper knowledge they need to create better accessibility in their games.
[32][33][34] The awards are given to games with customisable control schemes and colors, optional or minimal quick time events, and unique features such as Bayonetta 2's one-button combat mode.