Unlike its predecessor, which featured dialogue trees and first-person navigation, the player controls Victoria from a fixed third-person angle and conversations are linear in nature.
While visiting her father for Christmas she discovers an old notebook that belonged to her grandfather, private investigator Gustav McPherson.
In both cases the murderer targets sex trade workers: street prostitutes in Prague, and employees of an exclusive Chicago massage parlor and S&M club called the Red Lantern.
Gus eventually identifies the man responsible for the Prague murders, but the killer escapes justice and relocates to America.
Originally planned as the second of a trilogy,[citation needed] with Post Mortem as the first, Still Life ends without revealing the villain.
The story was meant to continue in a third game, but it seemed unlikely that the finalé would ever be made, as part of the development arm of Microïds in Canada was bought out by Ubisoft.
David Clayman of IGN commented: "Still Life is an enjoyable albeit short diversion for fans of classic adventure games.
"[15] Eurogamer's John Walker: "There's a lot that Still Life does well, but in the same way adventure games were doing things well ten years ago.
"[16] Ryan Davis, writing for GameSpot: "Its slavish dedication to convention will scratch the methodical, cerebral itch all diehard adventure game fans have.