[1][2] The game tells the story of Karl, the keeper of the Bento space-lighthouse.
His job requires him to live in almost total isolation, performing routine maintenance and screening radio broadcasts, until the monotony is broken by a mysterious help request.
[2][3][4] The gameplay is based on challenging technical puzzles that must be solved using the spaceship manual and the help of an in-board AI.
[2][6] Still There was developed by four people: Davide Barbieri (GhostShark Games), Daniele Giardini (Demigiant), Gaetano Leonardi (La Boite) and Ben Burnes (Abstraction Music).
[10][11] The game was published by Iceberg Interactive and released for Windows, macOS and Nintendo Switch on 20 November 2019.