Stormbringer (role-playing game)

[2] As RPG historian Stu Horvath noted in his 2023 book Monsters, Aliens, and Holes in the Ground, the world's oncoming doom and the ability to create pacts with dark forces to become unstoppable and invulnerable "seduces players by offering a way around the randomness that so often frustrates their ambitions and, in giving them that power, sets their fate and damns them.

[citation needed] In the February–March 1982 edition of White Dwarf (Issue #29), Murray Writtle gave it an average overall rating of 7 out of 10, and stated that "So, if you want to have single death or glory adventures in the Young Kingdoms, Stormbringer will give you them, but to get a continuing campaign underway will take a certain amount of rewriting and careful thought.

"[6] In the January–February 1985 edition of Different Worlds (Issue #38), Keith Herber gave it a top rating of 4 stars out of 4, saying, "I thought Stormbringer not only an excellent adaptation of the Elric series but also found it an extremely enjoyable game.

"[7] In the August 1987 edition of White Dwarf (Issue #92), Jim Bambra called the percentile-based skill resolution system "quick and simple to play."

"[8] In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan commented, "The bloodthirsty cultists, brutish slave owners, and slovenly drug takers of the Young Kingdoms are a far cry from the friendly wizards and adorable elves populating most other fantasy settings, and designers Ken St. Andre and Steve Perrin have done a chillingly effective job of bringing it all to life."

Swan concluded by giving this game an excellent rating of 3.5 out of 4, saying, "Sophisticated players, particularly those familiar with the Moorcock novels, should find Stormbringer to be an exceptionally rich and entertaining experience.

It captures the spirit of the books, but to play it properly you really need to be familiar with the novels, and they are of the type of fantasy that you either love or loathe.

In fact, although it was best not to think about it, all PCs who did not somehow flee their home plane were ultimately doomed thanks to the well-meaning, mopey albino protagonist of the series.