It was originally released on the ZX Spectrum, Commodore 64, Amstrad CPC and MSX.
It is the fourth and final game in the Magic Knight series.
Gameplay takes the form of a graphic adventure, with commands being inputted via the "Windimation" menu-driven interface, in the style of the previous two games, Spellbound and Knight Tyme (1986).
Magic Knight again has a limited amount of strength which is consumed by performing actions and moving from screen to screen as well as being sapped by various enemies such as the Stormbringer's storm cloud and spinning axes and balls that bounce around some rooms and should be avoided.
The need for the player to monitor Magic Knight's strength and avoid enemies means that Stormbringer's gameplay is closer to the arcade adventure feel of Spellbound rather than the much more pure graphic adventure feel of Knight Tyme.