Strike Fleet

On May 1, 1982, two British frigates were providing ASW coverage for their forces near Port Stanley on the Falkland Islands, when they detected, and were fired upon, by the Argentine sub ARA San Luis.

The ship must defend a small convoy of empty oil tankers in the Persian Gulf against speedboats armed with guns and grenades.

In a World War III scenario, the captain must prevent the Soviet fleet in the Norwegian Sea from travelling through the GIUK gap, sinking enough ships and subs to seriously cripple their forces.

He thought that the game improved upon PHM: Pegasus due to the added excitement and variety, while still maintaining quality graphics and historical accuracy.

[1] In June 1992 and January 1994 he reiterated his 3.5 stars rating: "Good graphics and game play do much to overcome certain historical inaccuracies ... but switching from bridge-to-bridge to effect changes can be an awkward experience".

[5] Jack Warner wrote in The Palm Beach Post in November 1988 that Strike Fleet for Apple II was the only game he knew of that successfully portrayed "modern tactical warfare with a live-action feel", and was much better than PHM: Pegasus.