Subtractive synthesis relies on source sounds that have overtones, such as non-sinusoidal waveforms like square and triangle waves, or white and pink noise.
Henri Pousseur's Scambi (1957) subjects white noise to filters and uses the resulting sounds to create montages.
[4] Until the advent of digital synthesizers, subtractive synthesis was the nearly universal electronic method of sound production.
[7] It was the method of sound production in instruments like the Trautonium (1930), Novachord (1939), Buchla 100 (1960s), EMS VCS 3 (1969), Minimoog (1970), ARP 2600 (1971), Oberheim OB-1 (1978), and Korg MS-20 (1978).
PSGs were used in many personal computers, arcade games, and home consoles such as the Commodore 64, Atari ST, Mattel's Intellivision, Sega's Master System, and the ZX Spectrum.