Summoner (video game)

[3] The player takes on the role of Joseph and his party of three other individuals: Flece (a professional bandit), Rosalind (a monk in training), and Jekhar (a knight of Lenele's king).

Yago informs Joseph and Flece that their enemy is Murod of Orenia, who is determined to destroy the Summoner and prevent a prophecy that foretells the end of the Emperor's reign by his hands.

The characters must also simultaneously attempt to restore the power of the air god, Urath, and foil the depravations of the disciples of his fire and death goddess nemesis, Laharah.

[4] Scott Lee was the main composer and senior sound designer of Summoner and did most of the game music with Dan Wentz helping on the soundtrack towards the end of development near gold master.

During this time Lee and Wentz also worked on the early Descent 4 trailer music, which later rebranded into Red Faction for legal reasons and FreeSpace 2.

[5][6] Blake Fischer of NextGen said that the problem of the latter version "is that it was clearly shoved out the door prematurely, and doing so has all but killed this promising RPG.

"[23][b] Jason White of AllGame gave the original PlayStation 2 version three stars out of five, saying, "In the end, Summoner is a decent first effort on the part of Volition.

"[24] Christopher Allen later gave the PC version three-and-a-half stars, saying, "As a complete package, Summoner is playable and a better than average addition to the RPG genre.

"[25] David Ryan Hunt of Computer Games Strategy Plus gave the same PC version a similar score of three-and-a-half stars, saying, "With a strong plot, good multiplayer, lots of items to find, things to do and places to explore, Summoner provides an acceptably entertaining experience, but it lacks anything truly original that might elevate it into the realms of a truly memorable game.

[33][34] The Summoner franchise, among other THQ properties including Darksiders and Red Faction, was sold to Nordic Games.