Agents of Mayhem

[1] The agents are comprised in four trios: the Bombshells (Italian engineer Joule, Indian immunologist Rama, and German football hooligan Red Card); the Carnage à Trois (American field strategist Braddock, American derby driver Daisy, and Russian "Cold Warrior" Oleg Kirrlov under the alias "Yeti"); the Firing Squad (American gang leader Pierce Washington under the alias "Kingpin", Japanese hitman Oni, and Middle Eastern assassin Scheherazade); and the Franchise Force (Colombian former sky pirate Fortune, United States Navy chief petty officer Hardtack, and Canadian actor and proclaimed "Face of Mayhem" Hollywood).

[8] As the player progresses in the game, the agents will gain experience points, cash, skills, new gadgets, and mods that enhance their combat efficiency.

[9] Agents of Mayhem takes place in a futuristic version of Seoul, South Korea, billed as "the city of tomorrow".

Persephone learned that L.E.G.I.O.N's leader, the Morningstar plotted to harvest the power of Dark Matter to alter reality and ascend into godhood.

At the start of the game, Persephone sets up M.A.Y.H.E.M in Seoul, South Korea where they track down Dr. Babylon, the ambitious leader of the Ministry of Pride for L.E.G.I.O.N.

The Franchise Force, composing of former sky pirate Fortune and her robot companion Glory, United States Navy chief petty officer Hardtack, and former actor and proclaimed "Face of Mayhem" Hollywood, is sent to kill him but fail.

Ariadne launches robot attacks on Seoul, and abducts multiple people, including M.A.Y.H.E.M's technological engineer Katy "Gremlin" Fox.

The game began its development cycle as some concept art and character descriptions, and after receiving positive comments from outsiders who have listened to their pitch, one of whom described it as "G.I.

Unlike previous Saints Row games, which have only one player-controlled protagonist, Agents of Mayhem introduces multiple playable characters.

[3] In 2014, after receiving $200,000 in incentives from the city of Champaign, Illinois, Volition began hiring upwards of 100 employees to begin work on a new project.

[15] Little was known about this game until a trademark for Agents of Mayhem filed by Koch Media (Deep Silver's parent company) was discovered in May 2016, along with résumés linking the project to Volition.

[16] Further speculation arose from a 2013 Polygon interview with Volition's Scott Phillips, referring to Saints Row players as "agent[s] of mayhem".

"[24] Connor Sheridan said on GamesRadar "Hero-swapping tactics add a unique edge to third-person combat, while humor and heart elevate Agents of Mayhem's typical world-saving fundamentals to memorable heights," and awarded it a score of 4 out of 5 stars.

[28] Dan Ryckert from Giant Bomb gave the game a score of 2 out of 5 stars saying that "It may share a genre and universe with Saints Row, but Agents of Mayhem is a lifeless husk of Volition's prior work.

"[29] "With fun combat and a likable cast, Agents of Mayhem leans too heavily on repetitive fights to be truly heroic," was Jon Ryan's conclusion on IGN with a score of 7.1/10.

[30] PC Gamer's Jon Morcom scored the game a 67/100 with the consensus that it "Serves up a generous range of play styles, but it's hampered by repetitive levels and a few uninspired design choices.

"[31] Justin McElroy of Polygon awarded it 5.5/10 stating that "This has likely started to feel like a litany of sins rather than cogent critique, but it's the best way I have of illustrating Agent of Mayhem's failings.

[32] Brett Todd, in a review for GameSpot, concluded "there's little to Agents of Mayhem beyond its foul-mouthed and bombastic attitude, which push the game into grating and obnoxious territory.

[35] The disappointing sales numbers of the game led to cost reductions at Volition in September 2017, reportedly resulting in layoffs of over 30 people at the studio, which previously had around 200 employees.