As a common concept of Breakout clone, the objective of the game is to clear all the bricks on the screen in order to advance to the next board.
Programmed by Michael P. Welch in 2004, Super DX-Ball was considered to be indirect sequel and as a tribute to the original game, rather than a follow-up to Rival Ball.
The key aspect of Super DX-Ball is the introduction of geometric bricks with various shapes and sizes that creates an artistic board design and eye-catching patterns, adding a unique gameplay experience of a Breakout clone.
Most of these new board designs are usually based on abstract art and mosaics, though several others form simple pictures and clip-arts.
This easter egg can be discovered by clicking on the Mega Ball power-up icon on the title screen.