Super Hunchback

Progress is hindered by obstacles such as cannonballs (which can be ridden but will catapult Quasimodo across the screen if he takes a side hit), arrows, bubbles, swinging ropes and rolling logs.

There is an emphasis on hidden sections and on quick play - losing a life causes the player to be returned to a nearby location with no break in gameplay.

Bonus levels, entered by jumping into a spinning warp, give a chance to earn an extra life if the player is able to collect ten pieces of fruit and get to the exit within a very short time.

If time ran out then a giant bell, presumably Emmanuel from Notre Dame de Paris, would fall from the sky capturing Quasimodo and causing him to lose a life.

German video gaming magazine Power Play gave Super Hunchback a score of 70% in their June 1992 issue.

Spikes instantly kill Quasimodo in this game, taking the place of the lava and deep water deaths found in most video games.