[2] The biggest gameplay change introduced in Super Meat Boy Forever is that it is an auto-runner, with the player only having control of non-scrolling movement interactions like wall-jumping and regular jumping.
[3] Taking place a few years after the original, Meat Boy and Bandage Girl are enjoying life while having a picnic with their infant daughter Nugget.
With the duo holding the rock up, Nugget gets an idea and shows her pacifier to God Fetus in order for it calm down.
As a result, the duo de-age, the animals don’t die and thank Meat Boy and Bandage Girl for their actions and head back to the forest, and Nugget is rescued at last.
During the credits, a montage shows Meat Boy, Bandage Girl, and Nugget spending time together on their way back to where they started, and the animal squad and Manic rebuilding the forest.
Meanwhile, Dr. Fetus (who still keeps Nugget’s pacifier she gave to him) makes many Meat Boy clones via various recordings and arms himself with a plasma shotgun, hinting that he’s not done yet.
Development of a mobile successor to Super Meat Boy was announced in February 2012, with the game being rebuilt from scratch, without assets from the original.
[6] After a few years of little to no public updates, Edmund McMillen left Team Meat and began focusing on other projects such as The Binding of Isaac, The End Is Nigh and (the unhyphenated) Mewgenics.
Refenes said to not "hold your breath" expecting McMillen to come back after Super Meat Boy Forever is released.