Super Punch-Out!!

It was released in the United Kingdom on February 10, 1995 for the same console and in Japan in 1998 for the Super Famicom through the Nintendo Power flash RAM cartridge series.

in the United States in September 2017 as part of the company's Super NES Classic Edition.

the player controls a boxer as he fights his way to become the World Video Boxing Association champion.

The game received praise from reviewers for its cartoon-like style, its colorful, outlandish opponents, simple gameplay controls, and replay value.

Depending on the opponents' stances, they will guard themselves differently, so players need to use the correct punches.

[11] As in the first two arcade games of the series, players have a power meter, located on the bottom of the screen.

Depending on the situation, the player must strategically block, dodge, rope, or duck in order to avoid an opponent's attack.

This means that if a player manages to land a given number of consecutive punches, it will put the opponent into a brief "dizzy" or "stunned" animation.

A "dizzied" or "stunned" opponent will appear shaken for a short period of time (in which the match timer freezes temporarily), and the player has a small margin of opportunity to achieve an instant knockdown with a well-timed knockout punch.

Finally, there are six opponents who the player must defeat via a TKO as the aforementioned four seconds between the first two knockdowns does not apply.

[15] The game has a battery–backed memory in which players can save their data and records for future play.

[9] In 2022, it was revealed that the use of a button prompted cheat code, a hidden two-player game mode can be unlocked.

[4][failed verification] Nintendo IRD was developing this game simultaneously with Zoda's Revenge: StarTropics II.

Shortly before the game was finished and released, some screenshots and video footage of the prototype were shown in a video preview of the game, as well as in an issue of Nintendo Power magazine[23][24] and two official television commercials, which all showed the protagonist of the game with a different look as well as the announcer having a different voice compared to the ones in the final version seen in the finished and released version.

It was rereleased in North America in 1996, and it was released in Japan as part of the Nintendo Power service on March 1, 1998, which allowed users to download the game unto a rewriteable flash RAM cartridge via a kiosk.

[28][29] In addition, Electronic Arts included the game as an unlockable bonus item along with its protagonist as an unlockable boxer in the GameCube version of Fight Night Round 2 as part of Nintendo's deal of featuring Nintendo characters in the GameCube versions of some EA Sports titles.

The magazine ran alternate reviews by Fred Doughty and Mark Guinane, winners of the 1994 Blockbuster Video World Game Championship.

They also gave the game positive assessments, praising the easy-to-learn controls, high challenge level, and artistic design of the characters.

Chris Scullion from Official Nintendo Magazine praises the game for its outlandish characters, addictive gameplay, and simple controls.

[6] Skyler Miller from Allgame, like Scullion, praised the game for its simple, responsive controls, for its colorful, detailed opponents, and for its usage of the Super NES's transparent color palette for the fighter, which facilitates the "behind the back" perspective.

Miller also commended the time attack mode, adding to the game's replay value.

He says that many people who are familiar with the NES version have to relearn new attack patterns from different opponents.

Thomas also notes that the game did not have as large an audience as the NES version enjoyed.

The player fights Dragon Chan, who is attempting to kick the player. The player dodges to the right to avoid the kick.