Superpower (board game)

[1] The game was written by E. Bruce Hollands and Daniel R. McGregor and drew heavily on the iconography of the late Cold War era.

Players work to destabilise countries by coup d'etat, military response, military fortification and invasion - each action of which costs world opinion, which is played out in 'diplomacy' utilising the iconography of the United Nations.

The game board was a stylised map of the world split into four regions with a path of came spaces running around them, small coloured tokens representing military forces were placed on countries coming under the player's control (similarly to the method used in Monopoly with houses and hotels) Up to six players could play with games taking between 90 minutes and two hours on average.

David Walle reviewed Super Power in Space Gamer/Fantasy Gamer No.

[2] Walle commented that "Super Power is a cleverly produced and conceived game with a great basic idea, but while the mechanics are inventive and playable, the game falls short in the end because it is so shallow and relies so heavily on died rolls, leaving players feeling powerless and unfulfilled.