Supremacy (board game)

In 1991 the Supremacy: Mega Map expansion was released doubling the amount of playable territories.

Attacks from the sea from naval forces or land invasions are only possible from a light blue zone.

This ignites many conflicts because players need resources to build and move military units, fight battles, and control the population, earn money on the "Sell to Market" stage, upgrade their technology, and defend their country.

Tanks have increased firepower and allow for more aggressive attacks against defending armies, they cost 500 million, and one "set" of resources.

Navies have the unique ability of moving army units quickly around the map to assist you in your attempt at global domination.

The number on the die gets lower as each succeeding cloud is placed, until it hits 18 and a nuclear winter has truly set in and everyone loses.

L-Stars, or laser satellites, are the means to prevent nuclear war from being the easiest way to win the game.

A new design team, Command Post Games, acquired the rights and released an all new edition in 2013: Supremacy 2020.

[1] Watson commented that "Supremacy really has some potential as a fun, competitive beer-and-pretzels game on par with the recent Milton Bradley releases like Axis & Allies.

"[2] Designer Ananda Gupta cited Supremacy's relationship between conventional and nuclear forces as an inspiration for Twilight Struggle (2005).

Supremacy game board and pieces.
The black tokens are nuclear mushroom clouds .