Suzerain (video game)

[4][5] The player guides the country through an economic crisis and may choose to resolve the crisis by either continuing Soll's autarkic economic nationalist policy, pursuing a socialist planned economy that nationalizes large sections of Sordish industry, a mixed economy, or continuing former President Alphonso's attempted transition to laissez-faire capitalism.

At the same time, the player will have to make choices in his work life balance, trying to keep the home front satisfied or risk relational problems.

Other interactions include reforming and investing in national education, healthcare, and other social welfare services, removing political corruption and inefficiency from Sordland's governing institutions and law enforcement, and preparing the military for a possible conflict with Rumburg, an expansionist and militaristic monarchist empire and Sordland's longtime nemesis.

As a consequence of the player's decisions, the country can achieve a remarkable economic recovery, become a full-fledged democracy, or accomplish a military victory over Rumburg.

Alternatively, the country may suffer nationwide protests, economic depression, a military coup d'état, conquest by a major foreign power, or an outright world war.

Rizia is rich in natural resources however the previous King, Romus' father gained a reputation as an ineffectual ruler and lost several important territories.

Unlike the base game, managing the economy is centres around balancing three stats, authority, budget, and energy, which tick up or down every turn depending on various modifiers.

"[14] Oyungezer gave the game a positive review and praised the world building, character designs, and the high replayability.

In-game screenshot