Swordbearer (role-playing game)

The game featured a number of original innovations, but despite good critical reception, it failed to find an audience under either publisher.

For example, there are differences in the ease or difficulty of wading through or boating on various types of watercourses, and maps feature nine classes of terrain and vegetation from desert through to jungle.

The "Racial Index" and "Gamemaster's Guide" book (48 pages) covers intelligent races, monsters, and how to run the game.

[3] FGU published one supplement, Dwarven Halls, detailing the dwarves and other inhabitants of a long valley, which is designed to be transplanted into any campaign setting.

Writing in 1983, Rolston foresaw that Heritage USA would have difficulty making headway against industry giants like Dungeons & Dragons and RuneQuest.

He suggested that aggressive marketing of the game was needed, and believed that the small digest-sized box "is a poor step in that direction" although the low price of only $10 was attractive.

The simplest combat engagements can take ages to complete, and even modest mathematical errors ... can produce wildly inaccurate results."

Original Heritage USA edition, cover art by Dennis Loubet