Tag Team Wrestling

After the tenth match, the player's team is designated the world champions and must keep playing in order to maintain their title.

The player then releases the opposing wrestler by pulling away, then grappling again, waiting for the "Action" command to flash onscreen.

After engaging in a grapple with the "Action" command flashing, players quickly scroll through a menu and choose a maneuver to perform.

If a weakened wrestler isn't able to tag out in time and has lost too much energy, they will fall over, leaving them vulnerable to a pin (executable by the "Action/Pin" button).

If a wrestler still has strength left, they will throw the pinning opponent off them, the player executing this move by shaking the joystick and hitting the "Action" button.

The instant a player's wrestler re-enters the ring, the on-screen scene immediately cuts back to the original one.

In Japan, Game Machine listed Tag Team Wrestling on their January 15, 1984 issue as being the top-grossing new table arcade cabinet of the month.

[5][6] In 1984, the arcade game was ported to the Apple II, Commodore 64 and IBM PC in the United States by Quicksilver Software and published by Data East.

The development of this port was a joint venture between Data East (for graphics & sound) and Sakata SAS (for programming).

In North America, this version was released on October the same year by Data East for the NES, keeping the Tag Team Wrestling title.

This was Data East's first title for the NES and one of the earliest third-party video games for the console in North America.