[1][2] His work on the Lunar and Grandia series in particular had a major influence on the development of role-playing video games.
During that time, he acted as producer and director of various Games Arts titles, including Silpheed, GunGriffon and Grandia.
[3] Silpheed (1986) is a shooter game notable for its early use of real-time 3D polygonal graphics and a tilted third-person perspective.
After working on its sequel Lunar: Eternal Blue (1994), his most successful and memorable video game would be Grandia (1997), which featured an innovative battle system and a strong story.
[2] His company Game Arts was also known for producing the early run and gun shooter Thexder (1985).