Taki (Soulcalibur)

The emphasis on the character's sexuality in official media has led to mixed responses from critics, however, with some praising it while others feel it became excessive as the series progressed, namely due to the perception of her breast size increasing with each iteration of the franchise.

[13] Though other designs such as a leotard were considered as the series progressed,[7] her outfit tended to remain a red bodysuit with various degrees of armor, such as oni masks which were meant to represent a symbol of exorcism.

[29] Namco released a Taki key chain figurine and a standing clock in its 1996 Soul Edge line,[30][31] among other items such as window shades[32] and table mats.

[33] Her default costume from Soulcalibur IV was made available as free downloadable content for the player character Estelle in action role-playing game Tales of the World: Radiant Mythology in 2009,[34] as well as for Sackgirl in puzzle platformer LittleBigPlanet 3 in 2016.

[37] In 2006, Namco released a MegaHouse PVC statuette based upon promotional artwork of Taki for the game as part of a Soulcalibur III, set along with an alternative-color unmasked version with three interchangeable weapons for it to hold.

"[51] The latter sentiment was echoed when she was excluded from Soulcalibur V, with sources such as Daniel Bischoff of GameRevolution calling the claim that Taki was too old to fit into the game a cop-out especially in light of Namco flaunting "Ivy and all of her overly abundant assets at the age of 50+.

[54][55][56] Dave Halverson from Gamers' Republic wrote about being "elated" by its "work of art" character design of Taki, who "exhibits remarkable grace and agility, an almost spirit-like quality.

"[57] Ben Richardson of GamesRadar+ commented: "Long time Soul Calibur battler Taki is a fanboy fave" due to how her suit made her breasts "resemble torpedoes [...] Namco really understands its fanbase.

"[59] According to Kotaku's Michael McWhertor, Taki's "outfit leav[es] absolutely nothing to the imagination, making her high kicks the stuff of Hustler magazine spreads.

"[60] However, Cecilia D'Anastasio in an article for Kotaku argued that seeing Taki in Soulcalibur II's introduction, which she felt emphasized the character's sexual aspects, made the title feel "explicitly designed for straight boys my age" and furthermore that it would be harder for her to partake in enjoying the series with friends as a woman.

[64] GamesRadar+ voiced their disproval of the change, implying her appearance in Soulcalibur IV was designed by a "a hormone-addled 13-year-old", further calling her breasts "simply unfathomable and totally impractical for the fighting physique.

"[65] Bradly Flecher for play noted that while Taki was one of his favorite characters in the series, her "gargantuan, strangely comical bouncing breasts" made her resemble "a grotesque alien version of a real doll for mad-scientist plastic surgeons.

She additionally suggested her prominent nipples and the later color shift of her outfit from blood red to shiny purple-pink may have been intended to feminize her design, both due her above-average height and in regards to perceptions of the Japanese ninja being a primarily male archetype.

[67] In another paper she further examined the subject, and expressed her belief that Taki's large breasts were "engineered to enhance the erotic element" of the games in contrast to Western media.

Some outfits utilize face covering, originally a cloth mask but later metal as seen on this promotional model at PAX 2018 . This was used to keep her face partially hidden at times to help portray her as expressionless. [ 7 ]
The emphasis of Taki's sexual attributes, particularly in regards to her breasts, has been a major discussion point regarding the character both positively and negatively.