[1] After Detective Grimoire had been completed in 2014 with a light cliff-hanger ending, the team didn't have an immediate rush to do a sequel; however they soon learnt about the Creative Europe’s funding programme which offered funding for narrative driven games, leading to SFB formulating a sequel; they entered into in programme in January 2015.
[4] The Apple Arcade deadline pushed the development team to tie up loose ends and finish the game.
[4] Adam noted that the game went from 90% completion to 80% due to the pushed-up deadline, but that the team were able to finish the project with minimal sacrifices.
At this stage, PNGs of these static poses were added to the Unity project with a 'bobbing' effect to give a feel of movement within the scene's dialogue.
Designed by Tom Vian for the 2012 game Detective Grimoire: Secret of the Swamp, FlAn exporter was used to save Flash files as PNGs, which through the TexturePacker tool were all placed into one spritesheet.
Tom created a tool using Unity's timelines that allowed Adam to type dialogue and choose poses from a list to perform the text straight-away.
As an example, Fitz Fellow originally wore red opaque glasses, but after the voice acting tests were made, the team wished to make him more sympathetic and vulnerable, subsequently removing them.