Tattletail

Tattletail is a 2016 survival horror video game[2][3] created by Waygetter Electronics and published by Little Flag Software.

During the expansion there is a mysterious person giving the player notes referencing that they failed to fix their memories.

Baby Tattletail is also afraid of the dark and is quite vocal about it, creating a necessity to recharge the flashlight by shaking it quickly.

[8] The game takes place in 1998 through five nights, beginning on December 20 and ending on Christmas Day.

The present is the new fad toy, a purple Baby Talking Tattletail (based on a Furby).

In the corner sits the now-recalled Mama Tattletail, along with a cassette tape which can be played using the toy.

After some time, a few of the camera feeds' names turn red, the lighting changes from blue to green, and trash bags and obscured parts of inanimate or writhing human bodies appear.

The player then finds out that the Talking Tattletails have made a pentagram out of the Christmas lights with the VHS tape in the middle, and have begun chanting in a séance.

On Christmas Day, the ending of the game depends on whether the player has collected all 22 eggs laid out across the game: In the free Kaleidoscope DLC, the player awakens on Christmas Day to find their present, a purple Baby Talking Tattletail.

In reality, the team is led by game designer Ben Esposito, and consists of character designer/co-developer Geneva Hodgson along with lead programmer Tom Astle.

[9][7] The game has received criticism for its resemblance to the Five Nights at Freddy's series for featuring similar elements, including its visual aesthetic, five-day time limit, and animatronic-based antagonists.

GameSpew's Chris McMullen praised its more structured gameplay, as well as its reproduction of 90's childhood fears.