Teen patti

Teen Patti originated in India and is popular throughout South Asia.

[1] It originated in the English game of three-card brag, with influences from poker.

The game has its advantages and a culturally determined tie to Janmashtami, the celebration of Krishna’s birth.

Loose and tight in '[teen patti]' refer to a player's general tendency to play hands beyond the first round or to fold them quickly.

An ante is a forced bet in which each player places an equal amount of money or chips into the pot before the deal begins.

Often this is either a single unit (a one-value or the smallest value in play) or some other small amount; a percentage such as half or one-quarter of the minimum bet is also common.

With antes, more players stay in the hand, which increases pot size and makes for more interesting play.

During such times, the player can be given a special button indicating the need to pay an ante to the pot (known as "posting") upon their return.

°°≈ A player who is temporarily away from his seat (e.g. for drinks or a restroom/bathroom break) and misses antes is also required to post to re-enter the game.

It is therefore common for a new player to lock up a seat and then wait several hands before joining a table, or for a returning player to sit out several hands until the ante comes back around, so that he may enter in the ante and avoid paying the post.

Sometimes only one blind (half or whole bet) is used (often informally by the dealer as a "price of winning" the previous hand).

For example, a game with a "$1000 spread-limit" allows each player to call and then raise up to a maximum of $1000.

A simpler approach is to bet up to a maximum amount equal to the spread-limit.

He should place a higher bet if he has faith in his luck and his card combination will be stronger than other players.

If somebody wants to play it safe and not take risks, he should place bet for a smaller amount.

There is a variation to this rule in which players are only allowed to see and fold their cards when it's their turn.

Player may also want to decline sideshow request if one is holding a strong hand and/or would want pot money to increase to make game more interesting.

The object of the game is to have the best three-card hand and to maximize the pot before the showdown.

The highest to lowest ranking is (as with straight flushes): A-K-Q, A-2-3, K-Q-J, Q-J-10 and so on down to 4-3-2.

If two players have the same card values, then the hands are ranked by suit, with spades first and clubs last.

In Joker versions, the probabilities change widely, most importantly for pairs.

Thus, the total number of three-card hands, from a deck of 52 cards, is calculated by the formula 52C3 = 22,100.

Because of this variance from strict rarity, a popular house rule is to treat 2-3-5 of the same suit as a straight flush, thereby increasing the number of possible straight flushes to 52, the same as a trio, bringing the probabilities even.

Each player receives a preset mix of combination of face-down and face-up cards.

The cards dealt face down to each individual player are called hole cards (which in poker gave rise to the common English expression "ace in the hole", suggesting that one has something valuable that is not apparent to others).

Players are dealt an incomplete hand of face-down cards, and then a number of face-up community cards are dealt to the center of the table, each of which can be used by one or more of the players to make a three-card hand.

Another version of draw allows players up to three chances to buy and change their hand, one card at a time, in the first three rounds of betting.

There are two common methods for playing high-low split games, called "declaration" and "cards speak".

In the event more than one player ties for either high or low, the pot can be further split into quarters or smaller fractions.

It is common, especially in cards speak games, to require a certain hand value or better to win the low half of the pot, called a "qualifier".