Temple of Apshai Trilogy

[5] The title contains an improved version of the original with Upper Reaches of Apshai and Curse of Ra on a single disk, featuring 12 dungeon levels and 568 rooms total.

[9] Company co-founder Louis Castle stated in an interview with Computer & Video Games that his studio wanted to change the gameplay to real-time, but this was rejected by the publisher.

[10] The 16-bit versions introduced a new mouse-controlled interface where commands are selected from pull-down menus, but could also be controlled with the keyboard.

[11][12] Gregg Pearlman for Antic said "The Temple of Apshai Trilogy is essentially an enjoyable game, among the most popular of its genre.

[2] Bill Kunkel, Arnie Katz and Joyce Worley for ANALOG Computing, on the other hand, listed Trilogy as one of the best Atari ST games of 1986, lauded the improved graphics and interface, while asserting that "the actual content is timeless".

[3] In Dragon #114's "The Role of Computers" column in 1986, reviewers Hartley and Pattie Lesser also stated that the game was "well-worth your interest.

The magazine approved of the graphics, sound, and user interface and concluded that the game would be "more likely to appeal to novices than Ultima".