[citation needed] Early examples include the Taito shooter games Gun Fight (1975)[4] and Space Invaders (1978), where the players could take cover behind destructible objects.
[5] An early example of a fully destructible environment can be found in Namco's 1982 game Dig Dug, in which the whole of each level is destructible, though enemies can usually only follow the player through a combination of pre-made tracks and paths made by the player.
The earliest first-person shooter example may be Ghen War, released in 1995 for the Sega Saturn, which featured a 3D terrain map generator that allows fully destructible environments.
[8] However, the trend to make more and more items and environmental features destroyable by the player hearkens back to the explosive barrels in Doom (1993).
Newer iterations of this feature can be observed in games such as Dragon Ball Z: Budokai Tenkaichi and Dragon Ball: Xenoverse, where the fighters' dashes and super moves can destroy large rock formations and buildings, Spring, Crysis (CryEngine 2), Mercenaries 2: World in Flames, Battlefield: Bad Company (Frostbite 1.0), Battlefield: Bad Company 2 (Frostbite 1.5), Battlefield 1943 (Frostbite 1.5), Black, and Red Faction: Guerilla (Geo-Mod).