Terranigma[a] is a 1995 action role-playing game developed by Quintet for the Super Nintendo Entertainment System (SNES), with manga artist Kamui Fujiwara acting as the character designer.
The game keeps a top-down perspective view of the world and utilizes an action-based real-time battle system that allows the player to perform different techniques depending on whether the protagonist is running, jumping, attacking, or using a combination of these three actions.
For the first time ever, a human being leaves Crysta to explore the underworld, which is portrayed as a frozen wasteland of imposing crystal mountains and rivers of magma.
He continues his journey, travelling and expanding cities, assisting with the invention of groundbreaking technologies, and also—much to his surprise—encountering a Lightside twin of Elle, who lives as the adopted daughter of a French king but was rendered mute by a traumatic event in her childhood.
In continuing to follow the Elder's commands, Ark ultimately awakes the ingenious Beruga, a scientist who survived the destruction of the previous world by hiding himself in cryogenic sleep.
Beruga provides Ark with an insight into his personal image of paradise: a perfect world where all insignificant life is killed with a virus named Asmodeus and everyone else is made immortal by turning them into zombies.
Ark obtains the stones one after another and sets them into skull statues at Dryvale, the location at the South Pole where the final confrontation between God and the Devil once took place.
Terranigma was developed by the Japanese company Quintet, which had previously designed creation-themed Super NES games such as ActRaiser and Soul Blazer.
[17][18] The English scripts of the game used in the European and Australian releases by Nintendo were translated by Colin Palmer, Dan Owsen, Hiro Nakamura and Nob Ogasawara.
[30] Terranigma was released alongside several pieces of merchandise in Japan, including an official guide book, a world atlas, a novel by Saori Kumi, a novelization by Norio Nakai titled Logout Bunko Tenchi Sōzō, a gamebook featuring artwork by character designer Kamui Fujiwara,[9] and the two-volume manga Gangan Fantasy Comics: Tenchi Sōzō by Mamiko Yasaka.
[31][32] Except for the guide book, none of these materials have been released outside Japan, though Club Nintendo published a 32-page comic illustrating scenes from the game up to the events of the third chapter in Germany.
[14] A petition by the game's Japanese fanbase, backed by artist Kamui Fujiwara and co-composer Miyoko Takaoka, began in July 2021 to either re-release or remaster Terranigma.
[44] MAN!AC's Robert Bannert praised its atmospheric world, characters, stereo soundtrack, map design and sophisticated controls, regarding it as a good game in the Japanese action-adventure tradition.
's Michael Anton commended its varied locations, soundtrack, ease of play, and plot but several aspects such as the difficulty level were criticized.
[43] Superjuegos's Marcos García also regarded Terranigma as one of the best and most ambitious action role-playing games for SNES, stating that it surpasses Illusion of Time and Secret of Evermore.
[47] Hobby Consolas's Roberto Lorente praised its mix of action and role-playing elements, stating that it surpasses Zelda while capturing its spirit.
[38] Nintendo Acción's Javier Abad gave very positive comments to the varied scenery, carefully crafted plot involving secondary storylines and freedom of movement but criticized its dungeon maps.
[41] Both Hellot and Pottier recognized the game's quality but panned its late French release date, stating that it should have been published before Final Fantasy VII.
[6][49] RPGFan's Jeremy Tan considered it as "one of Enix's greatest Action RPG games ever", praising the fast-paced combat system, visual presentation, varied soundtrack and simple controls but lamented the lack of a North American release.
[50] 1Up.com's Jeremy Parish described it as Quintet's best-known Super Nintendo action-RPG, noting the quality of the gameplay, music and deep story themes.
[30] Nintendo Life's Corbie Dillard highly commended its easy-to-pick-up controls, graphics, emotional music score, sense of scale and evolving plot.
Zashy noted that its difficulty can put some players off but nevertheless claimed that "Terranigma will undoubtedly remain the title that marked the end of the reign of SNES in the most poetic way possible".
[54] Hardcore Gaming 101's David DiRienzo also agreed with the lack of a North American localization but regarded Terranigma as "the best of" both Soul Blazer and Illusion of Gaia, commending its less restrictive design, Zelda-style dungeon maps, refined gameplay mechanics and music score but criticized the inconsistent visual presentation, cumbersome magic system and certain aspects of its plot.