The 11th Hour (video game)

The year is 1995, and the player is Carl Denning, a "Case Unsolved" television series investigative reporter.

Robin Morales, his producer and lover, mysteriously vanished three weeks prior in Harley-on-the-Hudson, New York.

She was investigating a series of grisly murders and disappearances that had plagued the otherwise sleepy upstate town over the last few months.

Denning's only solid lead is a portable computer called the GameBook delivered with only a postmark from Harley.

Eileen confirms she lost her hand that night, claiming it had been bitten off by a dog, but offers no other meaningful details of the encounter.

Dr. Thornton's receptionist listens to the entire conversation through an intercom, demonstrating a strangely angry behavior.

After both women ended up pregnant, Samantha had an illegal abortion that resulted in her paralysis, but Eileen went through with the pregnancy and had a daughter, Marie.

Chuck initially resists murdering Robin, worried about the media attention a famous disappearance would bring, but Marie convinces him by reminding him of the consequences for not helping Stauf.

As Robin moves through the house, it psychologically breaks her by systematically confronting her with uncomfortable truths about her past.

Eventually Robin meets Stauf and he begins to tempt her into joining him, by enticing her with her own television network and other advantages she can get by serving the entity.

[6] Early into its development, a port to the 3DO was planned, and a release date of May 1994 was announced,[7] but it was pushed back to March 1995,[8] and ultimately cancelled.

Rumors immediately surfaced that an "uncut" version of 11th Hour existed, leading to the game makers announcing that the R-rated sequences, though planned, were never filmed.

[29] After extensively praising the game's graphics, challenging puzzles, storyline, and atmosphere, as well as the lower amount of gratuitous gore when compared to The 7th Guest, a reviewer for Maximum concluded: "However, the bottom line is that 11th Hour is basically a more advanced version of 7th Guest".

[19] A reviewer for Next Generation also found the game much too similar to its predecessor, particularly as he considered the entire genre of puzzle adventures to be a waste of time.

[32] According to Geoff Keighley, "The 11th Hour had the biggest ship-out of a PC game up until that point - nearly half a million units".