The Art of Playing Mythos, subtitled "A Tome of Arcane Knowledge", is a book published by Chaosium in 1996 about Mythos, a collectible card game (CCG) published by Chaosium the same year.
[1] With the sudden success of Magic: The Gathering in 1993 and the subsequent rise of other CCGs, Chaosium entered the market in 1996 with Mythos, and also released the promotional product The Art of Playing Mythos, a 160-page book written by Scott David, Aniolowski, Charlie Crank, Eric Rowe and Lynn Willis.
[2] In the July 1997 edition of Dragon (Issue #237), Rick Swan thought that "serious players should ... consider investing in The Art of Playing Mythos.
[3] In Issue 10 of Arcane, Paul Pettingale questioned the inclusion of the rules, which were also included in every starter deck.
He concluded by giving the book a poor rating of 5 out of 10, saying, "I can't help feeling that the tactics section could and should have been beefed up from 20 to around 70 pages, and the peripheral information minimised to add worth to the book for seasoned Mythos players.