The Art of Video Games

[2] The Smithsonian American Art Museum invited the public to help select the video games to be included in the exhibition.

An interior gallery included a series of short videos showing the range of emotional responses players of all ages have while interacting with games.

Five themed videos addressing the themes of Beginnings, Inspiration, Narrative, Experience and The Future showcased excerpts from interviews with 20 influential figures in the gaming world—Nolan Bushnell, David Cage, Steve Cartwright, Jenova Chen, Don Daglow, Noah Falstein, Ed Fries, Ron Gilbert, Robin Hunicke, Henry Jenkins, Jennifer MacLean, RJ Mical, Mike Mika, David Perry, Jane Pinckard, George L. Rose, Kellee Santiago, Tim Schafer, Jesse Schell, Warren Spector and Tommy Tallarico.

[3] A five-channel installation displaying advances in core mechanics illustrated how home video games have evolved dramatically since their introduction in the 1970s through elements like avatars, jumping, running, climbing, flying, cutscenes and landscapes.

In addition, playable versions of five games are available: Pac-Man, Super Mario Bros., The Secret of Monkey Island, Myst, and Flower.

It is written by Chris Melissinos, with a foreword by Elizabeth Broun, director of the Smithsonian American Art Museum and an introduction by Mike Mika, head of development for Other Ocean Interactive and a prominent advocate for the preservation of video game history.

The Art of Video Games premiered at the Smithsonian American Art Museum in 2012.
Visitors at the exhibit during its opening weekend at the Smithsonian American Art Museum