LittleBigPlanet 2

LittleBigPlanet 2 is a 2011 puzzle-platform video game developed by Media Molecule and published by Sony Computer Entertainment for the PlayStation 3.

In addition to this tool, more gameplay items, similar to the Metal Gear Solid paintball gun released as downloadable content, are available including a grappling hook, the "Creatinator" - a hat which is worn by Sackboy and can be configured by the Creator to fire any object - and the "Grabinators" which allow Sackboy to pick up and throw grabable objects.

An inter-dimensional vacuum cleaner called the Negativitron appears over the skies of LittleBigPlanet and begins to suck up its inhabitants, including Sackboy, Larry Da Vinci (Robbie Stevens), the leader of a semi-secret, semi-organised group known as "The Alliance", comes to Sackboy's rescue, saving him from the Negativitron (Jeremy Mayne).

[9] After Sackboy passes the tests in Larry's Hideout, he tells him that they must get to Victoria Von Bathysphere's (Judy Sweeney) Laboratory, since she has built a Sackbot army for the Alliance.

Upon arriving, Sackboy and Larry find the factory's owner Clive Handforth (Barry Meade) hiding in a can after the Negativitron took over the place.

After rescuing the Sackbots among the wreckage of the facility, they get loaded onto Huge Spaceship and prepare to leave Avalonia, but a Meanie warship attacks the ship.

Even though Sackboy defeats the warship, Huge Spaceship crashes and is in need of repair, but the one creator can make it fly again is the great inventor Dr. Herbert Higginbotham (Ewan Bailey), who was infected by a Meanie during the Negativitron attack at Clive's factory.

Eve Silva Paragorica (Jules de Jongh) asks them to help save the asylum and the patients within, then she will lead them to Higginbotham.

Upon their return to Avalonia, Higginbotham repairs Huge Spaceship, but as they are about to leave, Avalon decides to make a speech, and is abducted by the Negativitron.

Shortly before the release of the game, a new community website was launched with the aim of enabling users to find and share in-game creations more easily.

"[13] On 9 June 2022, 18 months after the outage began, Isbell finally announced on his personal Twitter account that "LBP.me will remain down for the foreseeable future.".

[17] On 8 May 2010 Media Molecule officially confirmed that they were developing LittleBigPlanet 2 on their Twitter account and hinted that the game would be formally revealed on Monday 10 May 2010.

[23] In October 2008, BBC reported before the original game was released that Media Molecule had already begun development of a sequel to LittleBigPlanet.

[24] The statement was later clarified in an interview with IGN, in which Siobhan Reddy of Media Molecule stated, "we see LittleBigPlanet as a platform...

"[25] The "huge emotional investment" users have made in LittleBigPlanet, Alex Evans stated, is the reason he does not want to ship a traditional sequel.

[27] In November 2009, level designer Danny Leaver elaborated that a traditional sequel could fragment the LBP community, which would be "the most counter-productive thing you could do".

[31] Keyboard and mouse support in Create mode was initially announced[32] however it was later confirmed that this feature was not included in the game at launch.

The list of seven composers included Paul Thomson, Richard Jacques, Winifred Phillips (with her music producer Winnie Waldron), Baiyon, Keith Tenniswood, Daniel Pemberton and Media Molecule's audio designer, Kenneth Young.

[36] Media Molecule was asked in an IGN Q-and-A session how PlayStation Move will be added into the game in future updates, the company revealed that they are working on integrating motion controls into the Play, Create and Share modes of the game: "The exciting thing to do with Move is, we're working on a play-create-share pack.

A premium DLC pack titled Rise of the Cakeling was released shortly after and added new story levels and tools for creators enabling them to create PlayStation Move games.

[39] The launch trailer was released on 21 January 2011, and is a tribute to the history of video gaming, as told from Sackboy's perspective.

[41] On 17 January 2011, Sony handed LittleBigPlanet 2 to selected gamers as they attempted to break the Guinness World Record of 50 hours of consecutive game play.

As a special offer, customers who showed that they have checked in on Sony Style Store Foursquare received an autographed cover from Media Molecule and Limited Edition DLC.

The Collector's Edition for North America includes a copy of the game, a 7-inch Sackboy plushie, five PlayStation Network avatars, LittleBigPlanet 2 bookends and 11 in-game costumes.

[61][63] SCEE product manager, Alex Pavey, told the readers of the PlayStation Blog in November 2010 that there will also be a Collector's Edition released in Europe which different from the North American version.

[78] IGN's Greg Miller scored the game 9.0/10, complimenting the amount of variety found in LittleBigPlanet 2's story mode.

[73] PlayStation Universe's Adam Dolge states that "the soundtrack is simply wonderful, while the art style is moody with a vaudevillian flair.

[97] LittleBigPlanet 2 was nominated for the 10th Annual Game Audio Network Guild Awards in the categories of 'Best Use of Licensed Music' [98] and 'Best Original Vocal - Pop' [98] for "Victoria's Lab" by Winifred Phillips.

Miller did however say "If you have a bud who is as into LittleBigPlanet as you are, you're going to have fun" and that the game could act as a good demonstration piece for the PlayStation Move.

[108] Media Molecule worked in conjunction with ConnectED, a branch of Sony Computer Entertainment focused on the education sector,[109] to develop a LittleBigPlanet 2 teachers' kit for use in the classroom.

Sackbots can be programmed to follow Sackboy .
LBP.me allowed people to search for levels from a web browser.
The game engine from the first game (left) has undergone major improvements for the sequel (right) including enhancements to the lighting and particle systems.