Shortly after the start of the American Civil War, a badly-trained and inexperienced Union army attempted to march from Washington D.C. to the Confederate capital of Richmond.
[3] The game comes with five scenarios,:[4] Battles of Bull Run was designed by Jim Dunnigan and developed by Irad Hardy and John Young.
[6] In his 1977 book The Comprehensive Guide to Board Wargaming, Nicholas Palmer warned of the "hidden and simultaneous movement, hence not for the weak-minded.
"[4] In issue 22 of Moves, Mark Saha commented that the game was "a fine collection for beginners, and certainly the best introduction to the SiMove [simultaneous movement] system."
He also complimented the five-player variant by Albert Nofi, calling it "a challenge to the most experienced of gamers, who will appreciate the simplistic game mechanics as this allows them more time to denounce their partners, pull out their hair, and retire to another room for a few moments of silent weeping."