[2] Whenever players stand still and fix their perspective in a certain direction, the geometry of the interior changes by both reshaping the maze and projecting their previous point of view onto the new walls, creating a disorienting effect.
[1] Revisited contains features additional to the original game, including a number of new visual effects, the ability to load in the player's images, and a built-in screen capture system.
[12] Critics praised The Catacombs of Solaris as an art game that provided unique player experiences with perception and disorientation.
Writing for Kotaku, Heather Alexandra stated the game "captures the playfulness of a hall of mirrors and the austerity of a museum," praising it for its "exciting colors and motion.
"[15] In a follow-up for Rock Paper Shotgun, Emile Reed stated that Revisited was a "contemplative and creative single-player experience," encouraging players to treat playing the game "as a chance to collaborate with some sort of alien environment to make some dazzling visuals.
"[17] Catacombs was described as a "sensing sim", being a video game that "reframes and interrogates sense-perception by stressing novel experiences," blurring the line between aesthetics and mechanics.
"[19] The game was also praised for being part of an "interesting subset of works" that manipulate player perception by using "clever programming tricks" to create non-Euclidean spaces.