The Hobbit (1982 video game)

Based on the 1937 book The Hobbit, by J. R. R. Tolkien, it was developed at Beam Software by Philip Mitchell and Veronika Megler[2][3] and published by Melbourne House.

The parser was complex and intuitive, introducing pronouns, adverbs ("viciously attack the goblin"), punctuation and prepositions and allowing the player to interact with the game world in ways not previously possible.

Unlike other works of interactive fiction, the game is also in real time, insofar as a period of idleness causes the "WAIT" command to be automatically invoked and the possibility of events occurring as a result.

The character of Gandalf, for example, would roam freely around the game world (some fifty locations), picking up objects, getting into fights and being captured.

Info in 1985 rated The Hobbit on the Commodore 64 three-plus stars out of five, stating that the graphics were "pleasant but no show-stoppers", and that the game's parser and puzzles were "typical of most adventures today".

Furthermore, Macworld criticised the dated and rigid nature of the text-adventure format (although conceding that "the programming was undertaken almost a decade ago"),[16] but acknowledged that the three games were "literate and faithful in spirit to original books".

[18][6] Also, the game is mentioned in Nick Montfort's Twisty Little Passages, a book exploring the history and form of the interactive fiction genre.

Discworld Noir references The Hobbit: when the protagonist, Lewton, discovers that someone concealed themselves in a wine barrel, he wonders why that brings to mind the phrases "You wait – time passes" and "Thorin sits down and starts singing about gold".