The Legend of Korra[a] is a 2014 action-adventure game developed by PlatinumGames and published by Activision, based on the animated television series of the same name which aired on Nickelodeon from 2012 to 2014.
Firebending is a balanced style that once upgraded, features all three forms of attacks: Fast combos, slow but powerful, and ranged.
[7] This mode, which implements the pro-bending rules depicted in the series, is available after completing the game, with the player controlling the "Fire Ferrets" team made up of Korra and her friends Mako and Bolin.
The cutscenes are animated by Titmouse, Inc., and the cover art (chosen by public vote) is by series character designer Christie Tseng.
[4] Robert Conkey of Activision explained that they chose Platinum on account of their record of developing action games, which he described as having a "very smooth, very flashy, and very cool" style.
[3] IGN described the early version as having "all the depth I’d expect to see from this developer bundled with a faithful artistic interpretation" of the source material, noting the "surprisingly deep" combat system and the "tastefully re-created animations" from the series.
[11][12][13] It was panned by Dan Stapleton of IGN as a "poorly made tie-in that can’t even stand up as a competent third-person action game".
[20] Kevin VanOrd of GameSpot was also highly critical of the game, writing that it "tries its best to boot M. Night Shyamalan's The Last Airbender film out of its rightful position as 'worst Avatar-related thing yet produced.
[15] At Polygon, Philip Kollar described the game as a "shallow, short experience full of segments that feel poorly designed and ill-considered", with frustrating mechanics and annoying mini-games.
[22] Paul Tassi of Forbes, noting the "scathing" reviews the game received, wrote that, like other adaptations of the series, it showed "a fundamental misunderstanding of the source material, all but completely devoid of a plot and other characters outside Korra herself".