They are the first officially licensed video games to be based on the Redwall book series since its introduction in 1986, and began production following a successful Kickstarter campaign for the Minecraft map "AbbeyCraft" in 2013.
That same year, Christopher launched a website and Facebook page for a video game concept he announced he was working on with the assistance of series illustrator Sean Rubin.
[10] In September 2014, the company's website issued a pitch for interested partners to support the project,[11] and in February 2015 announced that the non-profit organization The McClellan Group had joined them as a backer.
[12] Throughout 2015, the company took part in a Praxis Labs business accelerator where they completed all art and pre-production steps on the title and began a "grassroots" marketing campaign.
[17] Soma Games initially stated that they wanted to make Legends of Redwall a "'progressive adventure' designed for multi-platform deployment" with primary development beginning on Windows and Mac with "tablets as secondary.