[5] To evade security measures such as guards and cameras, the player can avoid their field of vision, make noise to distract them, or use gadgets such as noisemakers or teleporters.
[5] The idea for The Marvellous Miss Take's Sophia Take arose from an office party where a Wonderstruck employee complained about his efforts to find a "female action figure for his daughter" for Christmas.
According to Wonderstruck designer and programmer Chris Matthews, the studio chose to implement solely nonviolent gameplay mechanics to keep the player continually aware of their environment.
[6] However, he claimed that the level design made sneaking around frustrating because of the perceived abundance of guards with random patrol routes, "cramped corridors", and "tiny rooms".
PC Gamer's Tyler Wilde also criticised the randomised guard patrols as unreliable and unfun to interact with, and opined that the game became tedious because of traps that took "advantage of an imprecise movement system".