The One World

Each turn features a Flower war segment, an ancient Aztec ritual in which a player is assigned a random opponent for combat.

In the end, it is a pretty good Beer & Pretzels game with the external gloss of the Aztec world before Spain arrived on the scene, but not a lot more than that.

"[1] In Issue 97 of Strategy & Tactics, game designer Richard Berg was not impressed, writing, "I constantly marvel at the willingness of Steve Newberg and his SimCan company to tackle subjects that no one wants to go near.

Berg concluded, "The One World is a stultifying snore with practically no interest to any but the most naive gamer, and the game has even less insight into its subject.

"[2] In a retrospective review in Issue 10 of Simulacrum, Brian Train wrote, "This is indeed an odd game, and is still the only design on the subject.

Cover art by John Kula