The Prince (1984 game)

The Prince is a multiplayer strategy/adventure game with social deduction elements released for the ZX Spectrum 48K in 1984 by Cases Computer Simulations.

[2] Gameplay is similar to traditional text-based adventure games but incorporates multiplayer and strategic elements.

[3] Available actions include exploring environments, examining and acquiring objects, engaging in conversations, and performing activities such as blackmail, buying, selling, and haggling.

Therefore, players must carefully balance their Machiavellian tactics with opportunities to atone, such as seeking grace from Brother Ambrose (cleric).

[3] While direct interaction between players during turns is limited, the game allows for off-screen negotiations and alliances, adding a layer of intrigue and deception.

The consequences of players' secret actions become apparent as the game progresses, often impacting rivals in unexpected ways.

The requirement for exactly four players was considered restrictive by Computer and Video Games,[4] while Micro Adventurer criticized the minimal in-game player interaction due to single-keyboard constraints, suggesting the game would have been better suited for networked play.